Class_name = "CStaticEmitter"
object_name = "trash"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\surf\CityFire01.epl",false
visualradius=500

ImageAttrs="IA_NEAR_DISTANCE","IA_FAR_DISTANCE","IA_ALWAYSVISIBLE"

duration=60	// 1800 frames, 30 FPS
range=0.1,1.0
StoppedPhase=0.0	//Emitter arg value when it have not beeb played, or have been stopped, or completed to play (default=-1, in this case before play arg=range1st, after play arg=range2nd)
loop=true
destroy_pause=0.1